Wednesday, February 22, 2017

Sounds and Camera Animation

I have been studying more in depth how the original cartoon commercials
Cartoon Network Commercials(Compiled) in order to how the editors stitched together the shots. What I liked most is that the camera is not  always the things that's moving, sometimes it's a still camera with a moving object, and sometimes the camera moves just slightly while remaining focused on one object. I am testing my camera to see how I may go about the transitions between the homes.


While I am doing that I am looking into sounds and ambient noise. Shavena actual gave me a really nice idea of instead of having all over background music I should have he music come from inside the mail truck changing with the different homes. This way it adds dimension to the truck driver.

Sounds/Music

Sunday, February 5, 2017

What's Next

What I plan on doing next is taking these renders into Photoshop and doing some quick draw overs of things that I still want to add that may be relevant to the cartoon they came from, little hints of my favorite episodes or moments. This way I have better understanding of what needs to be in there rather than modeling without direction. A soundtrack is also something I will be looking into. By the end of this week (Friday or Saturday) I plan to have the Photoshop draw overs finished, and a proper asset list for each scene written out. Then next week I want to begin UV unwrapping and texturing the first home(Powerpuff Girls).

Sunday, January 29, 2017

Schedules

Thesis Schedule:

Personal Schedule:

Update

Since the break I was able to re-work my schedule since the software I needed to texture were unavailable tome while I was at home. This means that I mainly focused on modeling instead of getting right into texturing. I also have been able to get out of the block that I was hitting before going on break, everything is now on track. Two of the homes are coming together in terms of the modeling, and the last home is in the works now. Some more good news came when I first got back to school, I emailed the 3D artsist Sergio Raposo, my style inspiration, for my thesis, and he replied. He thanked me for being inspired by his work and told me that if I had any issues or wanted to ask anymore questions I was free to do so. He also told me some tips and tricks on how he creates his works. I am on a tighter personal schedule that requires me to spend a large chunk out of the week dedicated to my thesis.