Friday, September 23, 2016

Research/Inspiration



Another student linked me to a  3D artist named Sergio Raposo, the work he has uploaded onto his CG Society account really helped me visualize the style that I'm looking to achieve with my homes. He uses very complex and sophisticated textures combined with a cartoon flare to give the scene that juxtaposition of real-world imperfections and stylized character. Below are just  few pieces that I really enjoyed:
Street (Sergio Reposo)





Vintage Living Room 
Cartoon Paris

Wednesday, September 21, 2016

Research + The updated homes

  So, recently I was on Youtube(which is pretty often), and I found the Cartoon Network commercials that very early may have inspired me to decide this project for my thesis well before I came to RIT, in the 3D Design major. For those that do not know, Cartoon Network used to show these really fun commercial breaks of all of their animated shows interacting in one world. By doing this they basically said that all of your favorite shows were happening at the same time, in the same world, effecting one another, which was something that I loved thinking about.

  You have Dexter nerding out over some fancy new electronic(0:10), Ed Edd & Eddy drooling over candy(0:14), and the Professor buying groceries at the local Grocery Store(0:26). Cartoon Network as long since stopped doing these commercials but with my thesis I wanted to link back to that theme of the one-universe that they portrayed on a smaller scale.

  Before I had 2 Cartoon Network homes and one Nickelodeon Network home that I wanted to do, but I decided to change it so that it was on home from each network I watched as a kid,in doing this I can, in a small way,  infer that same one-universe theme that Cartoon Network had done.


Here are the clips for the Cartoon Network Commercials:
The first one is basically what one commercial looked like:One Commercial (1min)

This one is a compiled version of all the commercials Cartoon Network made with that one-universe theme( for those that want to spend almost a half hour living in 90's nostalgia with me):
Compiled Commercials (22mins)



  So the final line-up is as followed: Powerpuff Girls (Cartoon Network), Hey Arnold (Nickelodeon), and The Proud Family (Disney).
Powerpuff Girls (Cartoon Network)
Hey Arnold (Nickelodeon)
The Proud Family (Disney Channel)


Wednesday, September 14, 2016

My Knowledge

Korean Market (Inspiration)

Things I know:

Woodson (Korean Market,2016)
I have experience with both Maya and Mudbox, which will allow me to create the models and high-poly normal maps I need to add layers of detail. I also know what is needed to make each of the Homes stand out using their elements from some of my favorite episodes. In the past I have had experience in creating a highly dense and detailed scene. For my Project Planning and Production class I designed and created a Korean fish market, based on a photograph:

Things I Understand/ Need to Improve:

I understand how Substance Painter and Designer works in terms of how the software is meant to help me create high quality textures( Designer) and apply them to the UV's(Painter). However in order to use the Painter side of this software, I need to improve my UV's skills so I can create proper UV's for a smoother workflow when it comes to texturing.

Things I Need to Research:

Even though I really enjoyed the level of detail I was able to achieve with the Korean Market, with this assignment I want to challenge myself even more, and really push myself out of my comfort zone. In order to do that I need to research Real-World aspects (Architecture), and adding those in a way that will complement the stylized drawings of the 2D homes. I also need to focus on understanding Unreal lighting and possibly adding the 360 VR of a well-known space in the Homes that I plan on creating.

My Class Blogs

David's Thesis Class Blogs:

Ali, Anthony:                       http://alianthony6103.wixsite.com/anthonyali
Aran, Dan:                          http://danaran117.wixsite.com/danaran/blog
Blum, Lilly:                         http://lillyblum3dthesis.blogspot.com
Fantauzzo, Derek:               http://www.derekfantauzzo.com/senior-thesis-blog/
Kearns, Danielle:                 https://dragongirlstudiosthesis.wordpress.com/
Kwiatkowski, Damian:         http://www.damiankwiatkowski.com/blog.html
Newburgh, Seth:                 http://sethrnewburgh.tumblr.com
Peng, Ziyun:                       http://3dddziyunpeng.blogspot.com
Pietras, Martin:                   http://martinpietras.weebly.com/
Satriale, John David:           https://satrialethesis.wordpress.com/
Smith, Devin:                     http://dimensionzexceed.tumblr.com/
Woodson, Deja:                  http://woodsonseniorthesis.blogspot.com/









Wednesday, September 7, 2016

The Matrix

During my research I found that it's no surprise that 2D cartoons are being translated onto a 3D format. Whether it be with the purpose of creating a film, much like Dreamworks "Mr.Peabody and Sherman"(2014) was a 3D re-imaging of a much older series of shorts titled "Peabody's Improbable History"(late 1950's - early 60s):


"Mr.Peabody's Improbably History"(Animated Short)(1950's - 1960's)
"Mr.Peabody and Sherman"(3D Animated Film)(2014)

On the other hand the purpose could be to test and challenge the artist to re-create a favorite show in a completely different way than the show was intended to be seen. A 3D artist by the name of  Miguel Meranda, re-imagined the characters of the sitcom "Futurama"(1999-2013) in a realistic yet caricaturist way. Completely changing the feeling of the character in a kind-of nasty and weird way( It creeps me out a little, honestly.)

Phillip J. Fry(Original cartoon style)
Phillip J. Fry(3D Re-Interpretation)

Friday, September 2, 2016

The homes (Old)





These are the 3 homes that I plan on re-creating in 3D, I plan to add little clues about my favorite episodes from the shows to represent the actual spirit and personality that these cartoons had during the time I watched them.