Since I saved foliage for the last steps in my thesis I referencing a really nice set of tutorials that will allow me to add nice realistic textures to my grass, and will be able to be randomized on every blade using a script that he provides. Then I will be using Tree cards, and Grass cards to lower rendering time since foliage is very render intensive.
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Rendered image from tutorial
I got some really good randomization on the grass that add very nice dimension.
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Rendered grass from my scene |
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